sNpcAppear 16000000000 10710 1600000 0 0 172 2 -155 1478887201 0 0 0
sNpcAppear 16000000001 10710 1600000 0 0 140 2 -251 1478887201 0 0 0
sNpcAppear 34000000002 10711 3400000 0 0 -116 20 3 1478887201 0 0 0
sNpcAppear 16000000002 10712 1600000 0 0 281 2 17 1478887201 0 0 0
sNpcAppear 10000000000 10713 1000000 0 0 -335 2 -133 1478887201 0 0 0
sNpcAppear 10000000001 10714 1000000 0 0 235 50 161 1478887201 0 0 0
sNpcAppear 10000000002 10715 1000000 0 0 360 51 -1 1478887201 0 0 0
sNpcAppear 16000000000 10710 1600000 0 0 172 2 -155 1478887201 0 0 0
sNpcAppear 16000000001 10710 1600000 0 0 140 2 -251 1478887201 0 0 0
sNpcAppear 16000000002 10712 1600000 0 0 281 2 17 1478887201 0 0 0
Stacktrace:
at <unknown> <0xffffffff>
at (wrapper managed-to-native) object.__icall_wrapper_mono_object_isinst_icall (object,intptr) <0x00057>
at (wrapper stelemref) object.virt_stelemref_class (intptr,object) <0x0005b>
at System.Array.qsort<int, PubLogic.CrossArenaRank> (int[],PubLogic.CrossArenaRank[],int,int) <0x0050c>
at System.Array.SortImpl<int, PubLogic.CrossArenaRank> (int[],PubLogic.CrossArenaRank[],int,int,System.Collections.Generic.IComparer`1<int>) <0x00125>
at System.Array.Sort<int, PubLogic.CrossArenaRank> (int[],PubLogic.CrossArenaRank[],System.Collections.Generic.IComparer`1<int>) <0x00069>
at System.Array.Sort<int, PubLogic.CrossArenaRank> (int[],PubLogic.CrossArenaRank[]) <0x0001b>
at PubLogic.CrossArenaFightMgr.SortTheRank (PubLogic.CrossArenaRank[]) <0x000b7>
at PubLogic.CrossArenaFightMgr.UpdateRank (int,long,PubLogic.CrossArenaRank[]) <0x00113>
at PubLogic.PKArenaCombatResult.AddCrossArenaScoreByBattleType (Helper.PubUser,int,int) <0x0009f>
at PubLogic.PKArenaCombatResult.Process (long,string) <0x0070b>
at MsgMgr.ProcessList (long,string,CCliMsgBase[]) <0x0007c>
at MsgMgr.Process (long,string) <0x00143>
at CCliModuleBase.ProcessModMsg (long,string) <0x0002b>
at Helper.BattleMgr.OnCombatSuccess (WinWill.WinCombat,WinWill.WinCombatResult) <0x01937>
at WinWill.WinCombat.OnOverEnter (object) <0x00032>
at WinStateMachine`1<WinWill.CombatState>.SetState (WinWill.CombatState,object) <0x000c2>
at WinStateMachine`1<WinWill.CombatState>.ChangeState (WinWill.CombatState,object) <0x0007f>
at WinWill.WinCombat.OnCombatEnter (object) <0x011a3>
at WinStateMachine`1<WinWill.CombatState>.SetState (WinWill.CombatState,object) <0x000c2>
at WinStateMachine`1<WinWill.CombatState>.ChangeState (WinWill.CombatState,object) <0x0007f>
at WinWill.WinCombat.OnTryCombat (bool) <0x00043>
at WinWill.WinCombat.OnWaitUpdate () <0x00037>
at WinStateMachine`1<WinWill.CombatState>.OnStateUpdate () <0x00022>
at WinWill.WinCombat.OnUpdate () <0x0000f>
at PubLogic.MsgCombatTurn.Process (long,string) <0x00137>
at MsgMgr.ProcessList (long,string,CCliMsgBase[]) <0x0007c>
at MsgMgr.Process (long,string) <0x00143>
at ModDotNetWrapper.MyTimer.Process () <0x002db>
at pubserver.Program.CheckMsg () <0x0004f>
at pubserver.Program.Main (string[]) <0x00fab>
at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr) <0x000c8>
Native stacktrace:
mono() [0x4a2275]
mono() [0x4fd7ba]
mono() [0x415779]
/lib64/libpthread.so.0(+0xf7e0) [0x7fd6122307e0]
mono(mono_class_is_assignable_from+0x22) [0x526c82]
mono() [0x5c9f64]
mono() [0x556769]
[0x40837718]
Debug info from gdb:
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
作者:菜鸟求助 发布时间:16年11月12日 可选操作:
删除 回复这问题可能是mono的bug,你可以换几个mono版本试试,或者向mono网站提供bug。
作者:yunei 发布时间:16年11月16日 可选操作:
删除 回复